Welcome To Rachel Uncensored!

That's what I'm told anyway! I have a habit of blurting whatever happens to be blinking across my channel, a trait both endearing and embarassing to my husband and friends! But one thing is for sure, you will always know EXACTLY what's on my mind! And now it will be in print right here!

Tuesday, February 3, 2009

3 Reasons Beginners Should Choose an Internet Marketing Affiliate Program over Product Creation

My focus today will be on how to begin your business. I will share with you what's taken me too much time and too much money to learn. My hope is that my experiences will save you many years and many dollars.

I've spent several years studying Intenet Marketing. And it troubles me to hear one of the "Guru's" in the industry say that to be a success, you've got to have your own product-that is So Not True!

Product creation is overwhelming to me, and probably you too, if you are just beginning to explore Internet Marketing. I've studied what goes into product creation-the time, knowledge, money, experience.. I've purchased Ebooks, courses, and audios with enticing titles such as "How to Create Your Own Information Product in 30 Minutes." Not Possible for the Average Joe!

Maybe these "courses" work for people who just want to make a little quick cash and don't really care about quality or long term success. Or maybe they work for really experienced marketers to whom product creation is easy. But that's not what you hear. The big name marketers always talk about the chaos the week before a product launch. About being up all night. And, inevitably, about how their server crashed on launch day or how Paypal cut them off after they brought in too much money.

I've been a part of more than one Internet Marketing Affiliate program. I've also taken steps towards Product Creation. I've found three reasons beginners should choose an Internet Marketing Affiliate Program over Product Creation.

A Good Internet Marketing Affiliate program is FAST, EASY, AND FREE!

Product Creation is Time Consuming, Hard, And Costly.

Which one sounds like an easier and less stressful path to successful marketing?

Affiliate Internet Marketing is FAST.

You can be set up in an hour.
  • Go To Clickbank
  • Search in a Niche that interests you.
  • Pick a Product with a high gravity and nice Pitch page.

Boom! You're on your way to affiliate marketing success. It's not possible to create a quality product and convincing sales page in the time it takes to join an internet marketing affiliate program through Clickbank.

Affiliate Internet Marketing Is EASY.

You don't have to come up with the product idea. You don't have to figure out how to create an Ebook or how to produce and deliver a physical product. You don't need copywriting skills. You don't need the technical ability to put up a website. It's all done for you. How much Easier could it be?

Affiliate Intenet Marketing is FREE.

There's no cost to sign up with an affiliate program. There's no cost to create, set up, and host a web page, or to hire someone to do it for you. It's all done. Product creation involves all of these costs. Even if you're good, you can't realistically do it alone. You'll need to pay people to help with some aspects of the creation, promotion, and launch of the product.

If you are new to the Internet Marketing business, start with the fast, easy and free method. Your chances of Affiliate Marketing Success are way greater than your chances of Product Creation success. Save that for when you are making a little money, able to quit your job, and have some time on your hands and some experience to ease the pains of product creation.

Too many people quit trying to make money online because it "Doesn't Work". The fact is, they just didn't know HOW to make it work. They didn't follow the Fast, Easy, Free Method that can result in Affiliate Marketing Success, with just a little persistence.

Now that you know the Right Steps to Follow, You Have No Excuse For Failure.

Take the first step in Creating the Life of Your Dreams by Claiming Your FREE Infinite Income Report Here

THE KEY TO SUCCESS IS TO TAKE ACTION NOW-SEE YOU AT THE TOP!


The Truth About Wii Fit And Weight Loss

Fitness videogames might be able to keep players in shape--but not if they don't play them.

BURLINGAME, CALIF.--Nintendo's exercise game Wii Fit is still flying off retail shelves eight months after its U.S. release last May. The all-in-one instructional tool, weight tracker and fitness coach advertises itself as a painless way for the whole family to get healthy thanks to the game's "balance board," which measures players' movement. Offering a selection of activities--from running to push-ups to yoga--Wii Fit is now in almost 1.5 million homes across the country.

But is anyone actually using it?

Not really, says Brian Crecente, managing editor of the popular gaming blog Kotaku.
Despite optimistic predictions that Nintendo had unleashed a new era of videogames, Crecente calls Wii Fit little more than an exercise fad that's bound to come and go like any other. "I don't know a single person who has bought the game who uses it routinely after a month," he claims, stressing that getting results from the game requires dedication and real physical exertion. "What Nintendo did is they tapped into that desire people have to be healthier... Everyone wants to work out, but nobody really wants to put the effort into it."

One of the things that's made Wii Fit so popular is the excitement Nintendo has stirred up with people who don't normally play. For Crecente, that excitement--and the let down that often comes with it--hit home. "My mom and step dad both tried Wii Fit before it came out," he says, "and like every other middle-aged American, they loved it." In fact, they loved it so much they went out and bought a Wii of their own. Months later, though, when Crecente stopped by for a visit, he didn't need to ask if they'd set foot on their balance board. Their Wii had never even been set up. So much for physical fitness.

Don't blame Nintendo for people's sloth, observers say.
The company has marketed its new cash cow brilliantly, and it's not responsible for whether consumers play the game or not. Nintendo declined to comment for this article, but Wii Fit creator Shigeru Miyamoto has previously gone on record and said that the game is less about people losing weight and more about broadening the videogame market. Still, it seems a little disingenuous for Nintendo to heavily market a fitness tool that's sitting in more than a million American living rooms collecting dust.

That's not to say Wii Fit doesn't work--if you play it. Brian Ashcraft, another Kotaku editor, tried the game out faithfully for a month when it was first released in order to review it. The results: He enjoyed the yoga, and started to feel more in shape. But the novelty wore off, and Ashcraft admits he hasn't picked up the game in a long, long time.

Not everyone, however, is prepared to give up on Wii Fit. Instead of relying on anecdotal evidence, Scott Owens, a professor of exercise science at the University of Mississippi, has started a six-month study to uncover whether placing Wii Fit in a home will actually improve a family's physical fitness. By donating the game to local participants for three months at a time, then taking it away for another three months, Owens will be able to observe how the game impacts cardiovascular fitness, flexibility and balance. How often families use Wii Fit will be up to them.
Of course, the overall goal of Owens' study isn't to question Wii Fit's effectiveness--it's to provide more insight into the American obesity epidemic. Right now, Owens speculates that playing traditional videogames might be a contributing factor because it's a sedentary activity. Results of his study are expected to come out this June.

In the meantime, gamers like Crecente remain skeptical about the Wii Fit hype, predicting that this, too, will pass into fitness fad history. When a neighbor mentioned heading out to buy a Wii Fit recently, Crecente's advice was simple: Don't do it. "I have to keep reminding people," he sighs, "even though it's a videogame, it's still exercise. It might be fun a little bit, but it's work."

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